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49 lines
1.4 KiB
Swift
49 lines
1.4 KiB
Swift
//
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// NextUpViewController.swift
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// GetHip
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//
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// Created by Okechi on 3/14/16.
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// Copyright (c) 2016 Kroleo. All rights reserved.
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//
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import UIKit
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class NextUpViewController: UIViewController {
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var party: PartyServiceManager!
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var usr: [UserParseData] = []
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var frnds: [FriendData] = []
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var requestData: [FriendData] = []
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@IBOutlet weak var userImages: UIImageView!
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override func viewDidLoad() {
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super.viewDidLoad()
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self.userImages.layer.cornerRadius = self.userImages.frame.size.width/2
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self.userImages.clipsToBounds = true
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// Do any additional setup after loading the view.
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}
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override func didReceiveMemoryWarning() {
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super.didReceiveMemoryWarning()
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// Dispose of any resources that can be recreated.
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}
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func setData(prty:PartyServiceManager, user: [UserParseData], friends: [FriendData], request: [FriendData]){
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self.party = prty
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self.usr = user
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self.frnds = friends
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self.requestData = request
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}
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/*
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// MARK: - Navigation
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// In a storyboard-based application, you will often want to do a little preparation before navigation
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override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
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// Get the new view controller using segue.destinationViewController.
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// Pass the selected object to the new view controller.
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}
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*/
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}
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