// // NextUpViewController.swift // GetHip // // Created by Okechi on 3/14/16. // Copyright (c) 2016 Kroleo. All rights reserved. // import UIKit class NextUpViewController: UIViewController { var party: PartyServiceManager! var usr: [UserParseData] = [] var frnds: [FriendData] = [] var requestData: [FriendData] = [] @IBOutlet weak var userImages: UIImageView! override func viewDidLoad() { super.viewDidLoad() self.userImages.layer.cornerRadius = self.userImages.frame.size.width/2 self.userImages.clipsToBounds = true // Do any additional setup after loading the view. } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } func setData(prty:PartyServiceManager, user: [UserParseData], friends: [FriendData], request: [FriendData]){ self.party = prty self.usr = user self.frnds = friends self.requestData = request } /* // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) { // Get the new view controller using segue.destinationViewController. // Pass the selected object to the new view controller. } */ }