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https://bitbucket.org/vendoo/vendoo_v1.0.git
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92 lines
3.1 KiB
Swift
92 lines
3.1 KiB
Swift
// The MIT License (MIT)
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//
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// Copyright (c) 2015 Joakim Gyllström
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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import UIKit
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import Photos
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/**
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The photo cell.
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*/
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final class PhotoCell: UICollectionViewCell {
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@IBOutlet weak var imageView: UIImageView!
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@IBOutlet weak var selectionOverlayView: UIView!
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@IBOutlet weak var selectionView: SelectionView!
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weak var asset: PHAsset?
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var settings: BSImagePickerSettings {
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get {
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return selectionView.settings
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}
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set {
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selectionView.settings = newValue
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}
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}
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var selectionString: String {
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get {
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return selectionView.selectionString
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}
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set {
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selectionView.selectionString = newValue
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}
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}
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override var selected: Bool {
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get {
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return super.selected
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}
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set {
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let hasChanged = selected != newValue
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super.selected = newValue
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if UIView.areAnimationsEnabled() && hasChanged {
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UIView.animateWithDuration(NSTimeInterval(0.1), animations: { () -> Void in
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// Set alpha for views
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self.updateAlpha(newValue)
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// Scale all views down a little
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self.transform = CGAffineTransformMakeScale(0.95, 0.95)
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}) { (finished: Bool) -> Void in
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UIView.animateWithDuration(NSTimeInterval(0.1), animations: { () -> Void in
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// And then scale them back upp again to give a bounce effect
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self.transform = CGAffineTransformMakeScale(1.0, 1.0)
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}, completion: nil)
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}
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} else {
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updateAlpha(newValue)
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}
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}
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}
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private func updateAlpha(selected: Bool) {
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if selected == true {
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self.selectionView.alpha = 1.0
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self.selectionOverlayView.alpha = 0.3
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} else {
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self.selectionView.alpha = 0.0
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self.selectionOverlayView.alpha = 0.0
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}
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}
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}
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