Get-Hip/GetHip/BackToHomeScreenViewController.swift

61 lines
2.0 KiB
Swift

//
// BackToHomeScreenViewController.swift
// GetHip
//
// Created by Okechi on 2/17/16.
// Copyright (c) 2016 Kroleo. All rights reserved.
//
import UIKit
class BackToHomeScreenViewController: UIViewController {
var friendData: [FriendData] = []
var requestData: [FriendData] = []
var userData: [UserParseData] = []
var partyData: PartyServiceManager!
@IBAction func backToParty(sender: UIButton){
self.dismissViewControllerAnimated(true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func setData(prty:PartyServiceManager, user: [UserParseData], friends: [FriendData], request: [FriendData]){
self.partyData = prty
self.userData = user
self.friendData = friends
self.requestData = request
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "FromPartySettingsSegue" {
let nav: UINavigationController = (segue.destinationViewController as? UINavigationController)!
let vc: SettingsTableViewController = (nav.viewControllers[0] as? SettingsTableViewController)!
vc.setData(self.userData, prty: self.partyData)
}
if segue.identifier == "FromPartyFriendsSegue" {
let nav: UINavigationController = (segue.destinationViewController as? UINavigationController)!
let vc: FriendsListViewController = (nav.viewControllers[0] as? FriendsListViewController)!
vc.setData(self.friendData, requst: self.requestData, party: self.partyData)
}
}
}