//
//  InviteFriendsView.swift
//  GetHip
//
//  Created by Okechi on 1/22/16.
//  Copyright (c) 2016 Kroleo. All rights reserved.
//

import UIKit
import MultipeerConnectivity
class InviteFriendsViewControler: UITableViewController{
    var usr: [UserParseData] = []
    var frnds: [FriendData] = []
    let partyService = PartyServiceManager()
    
    @IBAction func cancelInvites(sender: UIBarButtonItem) {
        
        self.parentViewController?.dismissViewControllerAnimated(true, completion: nil)
        
    }
    
    
    func setData(usrDat: [UserParseData], frndData: [FriendData]){
        self.usr = usrDat
        self.frnds = frndData
        //self.partyService.setData(self.usr[0].displayName)
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem()
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Potentially incomplete method implementation.
        // Return the number of sections.
        return 0
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete method implementation.
        // Return the number of rows in the section.
        return 0
    }

    
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("InviteCell", forIndexPath: indexPath) as! InviteFriendCell

        // Configure the cell...

        return cell
    }
    

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return NO if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return NO if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using [segue destinationViewController].
        // Pass the selected object to the new view controller.
    }
    */

}

//extensions for connecting and inviting peers

